ActionScripting in Flash MX (VOICES)
Phillip Kerman, New Riders Press ISBN:0735712956, Edition: 1, 2002-07-29 Price: $39.99
- Main Page
- Table of content
- Copyright
- Acknowledgments
- About the Author
- Tell Us What You Think
- Foreword
- Part I: Foundation
- Chapter 1. Flash Basics
- Timeline Hierarchy
- Script Locations
- Always Movie Clips
- Coordinate System
- Tricks of the Trade
- Summary
- Chapter 2. What's New in Flash MX
- General Enhancements
- Features for Programmers
- Book Conventions and Expectations
- Summary
- Chapter 3. The Programmer's Approach
- Specification
- Prototyping
- Good Style
- Code Data Separation
- Summary
- Chapter 4. Basic Programming in Flash
- Terminology, Special Characters, and Formatting
- Data Types and Variables
- Using Variables
- Dot Syntax
- Summary
- Chapter 5. Programming Structures
- Statements, Expressions, and Operators
- Simple Objects in Statements
- Conditional and Loop Statements
- Applied Expression Writing
- Summary
- Chapter 6. Debugging
- General Approaches to a Bug-Free Life
- Using the Debugger
- Summary
- Chapter 7. The Movie Clip Object
- Properties of Clips
- Variables in Clips (or 'Homemade Properties')
- Methods of Clips
- Referencing Clips and Addressing
- Summary
- Chapter 8. Functions
- How to Use Functions
- Creating Homemade Functions
- Applying Functions to Previous Knowledge
- Summary
- Chapter 9. Manipulating Strings
- String Object Form
- Methods of the String Object Explored
- Summary
- Chapter 10. Keyboard Access and Modifying Onscreen Text
- The Two 'Text' Objects: TextField and TextFormat
- Selection Object
- Key Object
- Summary
- Chapter 11. Arrays
- Array Overview
- Array Creation and Manipulation
- Loops
- Associative Arrays
- Summary
- Chapter 12. Objects
- Formal Rules of Objects
- Attaching Sounds
- Attaching Colors to Clips
- The Date Object
- Implications for Movie Clips
- Summary
- Chapter 13. Homemade Objects
- Basic Objects
- A Practical Example of Homemade Objects
- Summary
- Chapter 14. Extending ActionScript
- Callback Functions
- Registering Custom Classes
- Listeners and Watchers
- Overriding Built-In Methods
- Setting Scripts to Trigger on Schedule
- Summary
- Chapter 15. Components
- Components Overview
- Replacing the Component Parameters Panel (or the Properties Panel's Parameter Tab) with a Custom UI
- Summary
- Chapter 16. Interfacing with External Data
- External Scripts
- Setting Flash Variables from Within HTML
- External Data Files
- Server Scripts
- XML
- Local SharedObjects
- The LocalConnection Object
- Summary
- Part II: Workshops
- Part IIA: Basic Workshops
- Workshop Chapter 1. Ensuring That Users Have the Flash Player 6
- Workshop Chapter 2. Creating Custom Cursors
- Workshop Chapter 3. Creating a Horizontal Slider
- Creating a Quick-and-Dirty Slider
- Converting the Slider into a Component
- Summary
- Workshop Chapter 4. Building a Slide Show
- Workshop Chapter 5. Mapping and Scripted Masks
- Workshop Chapter 6. Working with Odd-Shaped Clickable Areas
- Workshop Chapter 7. Adapting Built-In Components
- Populating Components
- Editing Scripts in Components
- Skinning a Component
- Part IIB: Intermediate Workshops
- Workshop Chapter 8. Creating a Currency-Exchange Calculator
- Workshop Chapter 9. Creating a ToolTip Component
- Workshop Chapter 10. Creating Timers
- Creating a Digital Timer
- Creating an Analog Timer
- Creating a Countdown Timer
- Summary
- Workshop Chapter 11. Using Math to Create a Circular Slider
- Workshop Chapter 12. Developing Time-Based Animations
- Part IIC: Advanced Workshops
- Workshop Chapter 13. Drawing Graphs
- Using the Drawing Methods
- Dynamic Text Labeling
- Workshop Chapter 14. Offline Production
- Workshop Chapter 15. Creating a Dynamic Slide Presentation
- Workshop Chapter 16. Using the Local SharedObject to Remember User Settings
- Workshop Chapter 17. Using the LocalConnection Object for Inter-Movie Communication
- Workshop Chapter 18. Fixing Broken Scripts
- Card Flip
- Card Snap
- Circle Move
- Multiple Choice
- Rotating Box
- Word Float
- Yellow Box
- Click and Hold
- Objects
- Move Multiple
- Summary
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