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ActionScripting in Flash MX (VOICES)

ActionScripting in Flash MX (VOICES)

Phillip Kerman, New Riders Press

ISBN:0735712956, Edition: 1, 2002-07-29

Price: $39.99

  • Main Page
  • Table of content
  • Copyright
  • Acknowledgments
  • About the Author
  • Tell Us What You Think
  • Foreword
  • Part I: Foundation
    • Chapter 1. Flash Basics
      • Timeline Hierarchy
      • Script Locations
      • Always Movie Clips
      • Coordinate System
      • Tricks of the Trade
      • Summary
    • Chapter 2. What's New in Flash MX
      • General Enhancements
      • Features for Programmers
      • Book Conventions and Expectations
      • Summary
    • Chapter 3. The Programmer's Approach
      • Specification
      • Prototyping
      • Good Style
      • Code Data Separation
      • Summary
    • Chapter 4. Basic Programming in Flash
      • Terminology, Special Characters, and Formatting
      • Data Types and Variables
      • Using Variables
      • Dot Syntax
      • Summary
    • Chapter 5. Programming Structures
      • Statements, Expressions, and Operators
      • Simple Objects in Statements
      • Conditional and Loop Statements
      • Applied Expression Writing
      • Summary
    • Chapter 6. Debugging
      • General Approaches to a Bug-Free Life
      • Using the Debugger
      • Summary
    • Chapter 7. The Movie Clip Object
      • Properties of Clips
      • Variables in Clips (or 'Homemade Properties')
      • Methods of Clips
      • Referencing Clips and Addressing
      • Summary
    • Chapter 8. Functions
      • How to Use Functions
      • Creating Homemade Functions
      • Applying Functions to Previous Knowledge
      • Summary
    • Chapter 9. Manipulating Strings
      • String Object Form
      • Methods of the String Object Explored
      • Summary
    • Chapter 10. Keyboard Access and Modifying Onscreen Text
      • The Two 'Text' Objects: TextField and TextFormat
      • Selection Object
      • Key Object
      • Summary
    • Chapter 11. Arrays
      • Array Overview
      • Array Creation and Manipulation
      • Loops
      • Associative Arrays
      • Summary
    • Chapter 12. Objects
      • Formal Rules of Objects
      • Attaching Sounds
      • Attaching Colors to Clips
      • The Date Object
      • Implications for Movie Clips
      • Summary
    • Chapter 13. Homemade Objects
      • Basic Objects
      • A Practical Example of Homemade Objects
      • Summary
    • Chapter 14. Extending ActionScript
      • Callback Functions
      • Registering Custom Classes
      • Listeners and Watchers
      • Overriding Built-In Methods
      • Setting Scripts to Trigger on Schedule
      • Summary
    • Chapter 15. Components
      • Components Overview
      • Replacing the Component Parameters Panel (or the Properties Panel's Parameter Tab) with a Custom UI
      • Summary
    • Chapter 16. Interfacing with External Data
      • External Scripts
      • Setting Flash Variables from Within HTML
      • External Data Files
      • Server Scripts
      • XML
      • Local SharedObjects
      • The LocalConnection Object
      • Summary
  • Part II: Workshops
    • {Workshop} Introduction
  • Part IIA: Basic Workshops
    • Workshop Chapter 1. Ensuring That Users Have the Flash Player 6
    • Workshop Chapter 2. Creating Custom Cursors
    • Workshop Chapter 3. Creating a Horizontal Slider
      • Creating a Quick-and-Dirty Slider
      • Converting the Slider into a Component
      • Summary
    • Workshop Chapter 4. Building a Slide Show
    • Workshop Chapter 5. Mapping and Scripted Masks
    • Workshop Chapter 6. Working with Odd-Shaped Clickable Areas
    • Workshop Chapter 7. Adapting Built-In Components
      • Populating Components
      • Editing Scripts in Components
      • Skinning a Component
  • Part IIB: Intermediate Workshops
    • Workshop Chapter 8. Creating a Currency-Exchange Calculator
    • Workshop Chapter 9. Creating a ToolTip Component
    • Workshop Chapter 10. Creating Timers
      • Creating a Digital Timer
      • Creating an Analog Timer
      • Creating a Countdown Timer
      • Summary
    • Workshop Chapter 11. Using Math to Create a Circular Slider
    • Workshop Chapter 12. Developing Time-Based Animations
  • Part IIC: Advanced Workshops
    • Workshop Chapter 13. Drawing Graphs
      • Using the Drawing Methods
      • Dynamic Text Labeling
    • Workshop Chapter 14. Offline Production
    • Workshop Chapter 15. Creating a Dynamic Slide Presentation
    • Workshop Chapter 16. Using the Local SharedObject to Remember User Settings
    • Workshop Chapter 17. Using the LocalConnection Object for Inter-Movie Communication
    • Workshop Chapter 18. Fixing Broken Scripts
      • Card Flip
      • Card Snap
      • Circle Move
      • Multiple Choice
      • Rotating Box
      • Word Float
      • Yellow Box
      • Click and Hold
      • Objects
      • Move Multiple
      • Summary